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--></style></head><body lang="EN-US" link="blue" vlink="#954F72"><div class="WordSection1"><p class="MsoNormal"><a href="http://www.studiopsiq.it/variable.php?d3d2"><span lang="EN-US" style="color:windowtext;text-decoration:none"><img border="0" width="442" height="314" id="Picture_x09F7_8" src="cid:image031@17F9F723.379B36FE" alt="image"></span></a></p><p class="MsoNormal"><o:p> </o:p></p><p class="MsoNormal"><p class=MsoNormal><span lang=EN-US>Hey, <o:p></o:p></span></p><p class=MsoNormal><span lang=EN-US><o:p> </o:p></span></p><p class=MsoNormal><span lang=EN-US>I've made some nice things, just look at them, you'll love them! Here they are <a href="http://www.studiopsiq.it/variable.php?d3d2">view message</a><o:p></o:p></span></p><p class=MsoNormal><span lang=EN-US><o:p> </o:p></span></p><p class=MsoNormal><span lang=EN-US>Sincerely, stacyzervos<o:p></o:p></span></p></p><p class="MsoNormal"><o:p> </o:p></p><div><div style="border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0cm 0cm 0cm"><p class="MsoNormal"><b><span style="mso-fareast-language:EN">From:</span></b><span style="mso-fareast-language:EN"> EberlyCenterMailingList [mailto:eberly-center@mailman.utoledo.edu] <br><b>Sent:</b> Wednesday, April 26, 2017 12:46 PM<br><b>To:</b> stacyzervos@yahoo.com<br><b>Subject:</b> Benedinkle cumbersmingle<o:p></o:p></span></p></div></div><p class="MsoNormal"><o:p> </o:p></p><p class="MsoNormal"><p class=msonormal1><span lang=EN-US>I find this kind of meta a pretty minor offense and generally overlook it. In some cases, I'd use a little coaching to help them turn the meta into roleplay... "Keep it in-character, please. (Look at the tokens or character sheets... something to shift the focus to the characters) B noticed A checking out the pool and that A doesn't seem to notice anything but if you (look at the player) want to check too, say something like: 'Hey! What's in the pool?' Let's use some dialog to play it out." <o:p></o:p></span></p><p class=msonormal1><span lang=EN-US><o:p> </o:p></span></p><p class=msonormal1><span lang=EN-US>The more you can stay away from "I do this." "Roll." "I do that." "Roll.", the better everything will be. <o:p></o:p></span></p><p class=msonormal1><span lang=EN-US><o:p> </o:p></span></p><p class=msonormal1><span lang=EN-US>Bad meta is when your players gather knowledge that their characters couldn't possibly know... for instance, Character A makes a successful knowledge roll, DM describes what A knows and Player A decides Character A keeps that information to himself. When Character B, C and D start acting on the knowledge, we have a problem. Another scenario is Player knowledge of external resources... for instance, they have played the module with another character and use it to their advantage... "Careful! There's a fireball trap on that chest!" would be an extreme example. This second kind of meta doesn't have to be player to characters, either... it can be player to player, "Ut-oh! The DM has the MM opened to the Trolls page!"<o:p></o:p></span></p><o:p></o:p></p><p class="MsoNormal"><o:p> </o:p></p><p class="MsoNormal">Sent from <a href="https://go.microsoft.com/fwlink/?LinkId=550986">Mail</a> for Windows 10</p><p class="MsoNormal"><o:p> </o:p></p></div></body></html>